Now if 2d animation where it will not need a 3d perspective then you could do masked layers and adjust the anchor points but still have to keyframe each one again. So in order to move those objects in a fluid motion you would have to keyframe each one of those objects and that is just for one arm. Also the model has to be broken down into individual portions like for an arm it would have to have a separate object for each finger and joint (if you wanted them to move) a hand, a forearm, a bicep. It is almost like doing a stop motion animation, compare that to doing it in a 3d software that is made to handle more advanced animation techniques and it will speed up the time. Just only downside is the amount of time involved. Used animation points and had to keyframe each point and it did look good. Actually there was a user in the forum that made a post of his AT-AT that did just that.
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